Hey! I've definitely been there before.
It’s super frustrating when you're just trying to automate a boring task and your whole system decides to take a nap. If your game is locking up, it usually isn't time.sleep(0.1) itself that's the problem—that actually gives your CPU a tiny break. The issue is likely how your script is interacting with the game's input buffer or, if you're using a GUI like Tkinter or PyQT, you're probably blocking the main thread.
Here are a few things I’ve learned from making my own scripts that should help you out:
1. Use Threading (The Game Changer)
If you have any kind of window or interface for your script, running a while loop directly in that code will freeze the window because Python is too busy clicking to update the UI. You should put your clicking logic into a separate thread. This allows your "stop" button and the game's performance to stay smooth while the clicks happen in the background.
2. Check your Input Library
Are you using PyAutoGUI? It’s great, but it has a built-in "fail-safe" and sometimes it can be a bit heavy on the overhead. I personally prefer using pynput for these kinds of things. It’s a lot more lightweight and handles "listening" for a stop key much better without lagging your system.
3. The "Input Spam" Effect
Sometimes games freeze because they can't handle the sheer volume of virtual inputs. Even at 0.1 seconds, you're sending 10 commands a second. If the game engine expects a "key down" and a "key up" event separately, and your script isn't handling the release properly, the game's input buffer gets backed up. Try slightly increasing the sleep time to 0.15 or adding a tiny random variance so it feels more "human" to the game engine.
Quick tip for a better structure:
- Use a Listener: Use
pynput.keyboard.Listener to toggle your clicking on and off with a hotkey (like F4).
- Add a "Release" delay: Make sure there is a microscopic pause between the "mouse down" and "mouse up" actions.
- Avoid Global Loops: Don't just let the loop run wild; always have a clear exit condition.
Try moving your loop into a separate function and calling it with the threading module. It usually fixes that "locking up" feeling instantly! Let me know if that works or if you need a quick code snippet to see how the threading part looks.