Oh man, I've totally been there!
Welcome to the club—I think almost everyone who tries to script an auto-clicker in Python runs into this exact issue at first. It feels like you've accidentally built a virus, but I promise it's usually just a tiny logic tweak away from working perfectly.
The "lag" you're seeing usually isn't the game struggling with graphics; it's your CPU getting absolutely hammered because your Python script is running a while loop at the speed of light. If you don't tell Python to "rest" for even a tiny fraction of a second, it'll try to execute that click command thousands of times per second, which chokes your input buffer and eats up all your processing power.
Here’s what you should check to fix the FPS drops:
- The
time.sleep() value: Even if you think you have a delay, try bumping it up. A delay of 0.001 sounds fast, but it can still be too much for some systems. Try 0.01 or 0.05 as a starting point. It’s still incredibly fast for farming, but it gives your CPU a chance to breathe.
- The "Busy-Wait" Trap: If you're waiting for a toggle key (like "Press F6 to start"), make sure that waiting loop also has a
time.sleep() in it. If you have a while toggle == False: pass, that "pass" is basically telling your CPU to run at 100% doing absolutely nothing.
- Event Listeners: Since you're using
pynput, make sure you aren't accidentally spawning a brand new thread or listener every time you click. You only want one listener running in the background.
Quick Tip for Optimization
If you're using a while True loop for the clicking itself, try adding a time.sleep(0.01) right at the end of the loop. It sounds counter-intuitive to slow your script down, but in reality, Windows (and most games) can only register so many inputs per frame anyway. Anything faster than that is just wasted energy that causes that "laggy" feeling.
Give that a shot and let us know if your FPS stabilizes! Usually, just adding a slightly longer sleep timer is the "magic fix" for auto-clicker lag.